Take your Comic Coloring skills to the next level in this brand NEW Video Tutorial. Here’s what’s in store…
In this lesson you’ll learn How To -
1. Compose complimentary color schemes for maximum aesthetic.
2. Define shadows, mid-tones and highlights using the Lasso and Air Brush Technique.
3. Shade forms according to different lighting colors and directions.
4. Create realistic environmental lighting conditions inside your illustration using highlight and shadow overlays.
5. Evoke mood, drama and feeling through hue harmony and variation
6. Balance the Light to Dark values within your art work so that it reads correctly.
7. Finally you’ll discover the Adjustment Layering techniques I use to give my comic book creations a final touch.
If you’re looking to enrich your Line Art with an electrifying array of captivating Color – This is exactly what you’re looking for.
Just finished up the latest Demo for Visual Design. This time around students were taught how to construct a Mech character using pre-visualization tactics, interconnecting forms to construct a mech and hard surface rendering techniques.
The assignment was an excellent next step in showing students how the rules of perspective could be used to create complex formations using primitive shapes as a foundation.
Admittingly I was a little nervous going into this one – The ZX-TREM 21 battle Mech is my first real shot at the genre. Pleased to say in the end, it all came together. In fact, I wouldn’t mind smashing out a few more of these mecha beasties in the not too distant future.
Here’s a quick description of the design – The ZX-TREM 21 was designed as a battle Mech which would be controlled by cyborg soldiers during battle. This particular Unit has been reprogrammed by a half cyborg, half human super solider experiment named AL to aid in her escape from the NEXZ Complex. The ZX-TREM 21 arsenal consists of High Powered Propelled Laser Cannons capable of instant incineration. It’s weaponry, and the Mech itself is powered by a heavily armored Fusion Core.
The new Speed Blazers is out now. It’s a doozy too - packed to the brim with intense adrenaline pumping tracks, radical racers, death defying stunts, and high-octane gameplay that’ll keep your eyes glued to the screen…
Speed Blazer is now available on supported Android devices. And for $1.10 you don’t want to miss it.
Please play it rate it and comment. Any feedback would be great!
It’s time to buckle your belts and strap on those super-sonic blaster boots for round 2…
Remember Speed Blazers? It was the first game we released from Fraktalvoid… and there’s only one more day to go before it’s long awaited second coming.
The entire crew of Speedsters are back with an entourage of new racers to play as, levels to clock, suped-up soundtrack and an supremely polished gameplay experience to boot.
After an additional 2 years in development, it goes without saying that we’ve put enough tender love and care into Speed Blazers to make sure it more then measures up to the expectations of our fans and new comers alike.
Visit http://fraktalvoid.com/ for more preview videos and screenshots.
F.E.A.R. is here!
Tin Man Games new Fighting Fantasy Gamebook engine might just have set a new bar for how comics are someday experienced. The team couldn’t have done a more outstanding job.
It’s been an honour to work with Tin Man Games on their latest Gamebook - Appointment With F.E.A.R. Being assigned as resident Superhero creator and brutal bad guy artist made this project one of the most enjoyable I’ve had the privilege to be part of.
But I never anticipated how well it would come together in the end.
Appointment With F.E.A.R. is so immersive in its storytelling, sound direction and visuals that it’s hard to stop playing/reading. And did I mention it’s absolutely hilarious?
Appointment With F.E.A.R. is available on Steam and Mobile devices. It’s on sale right now, so go grab yourself a copy and check it out.
That said it’s easy to forget that the pencils alone will never be seen in the end product. Ultimately, it’s the Inked contours of that drawing and rendered Colors that are combined to create a finished comic book illustration.
In this video you’ll discover the true and tried, digital inking insights I’ve gained throughout my experience in comic book illustration. Inking over the pencils drawn up for Mikey in last weeks demo ( http://youtu.be/MqbB7toVq4c ), I’ll show you exactly how to apply these techniques so that you too can give your penciled comic art some slick, streamlined, color ready lines.
I’ve also taken the time to create an in depth narration for the video, so that as you watch you’ll gain a deeper understanding of the process and the thinking that goes behind it.
If you like the video, show your support by commenting, sharing or subscribing.
Remember those Gorgrilla sketches I posted up a few weeks ago?
Well, I decided to polish one of the critters up into a full blown creature concept as a demo for my Visual Design class.
Now he may not win any beauty pageants, but he’s a more then welcome addition to the creepy creature kingdom that’s for sure.
For those wondering, 5 and a half hours of tender love and care went into this beast.